Jan Hellwig
Projects
The Climb 2
The Climb 2
Hunt: Showdown
Hunt: Showdown
Robinson: The Journey
Robinson: The Journey
The Climb
The Climb
CRYENGINE
CRYENGINE
Grand Ages: Medieval
Grand Ages: Medieval
Licensee Support
Sniper: Ghost Warrior 3
Sniper: Ghost Warrior 3
Prey
Prey
Work Experience
Crytek Logo

Lead Systems Programmer

June 2021 – July 2026

  • Leadership and mentoring of Hunt: Showdown’s Systems Programming team, including professional development of team members
  • Development of software solutions in compliance with project schedules and established team standards
  • Coordination of tasks and technical implementation with the Technical Director and other Leads based on the current roadmap
  • System profiling, optimization, and debugging across multiple platforms
  • Collaboration with gameplay, rendering, tools, design, and other departments to implement technical solutions
  • Participation in project status reviews and reporting on technical progress, challenges, and risks to stakeholders
  • Reviewing technical designs, code, and implementations to ensure quality and consistency
  • Hiring Manager for Hunt: Showdown’s Systems Programming team

Senior Systems Programmer

August 2019 – May 2021

  • Feature development in accordance with the Hunt: Showdown and The Climb 2 roadmaps
  • Port Systems and Game code of The Climb to latest CRYENGINE and Oculus Quest
  • Ownership of the game platform abstraction plugin in CRYENGINE (Steam, PlayStation Network, Xbox Live, …)
  • Performance analysis and optimization on PC and consoles
  • Drive the hiring process for new Systems and Tools programmers

Systems Programmer

July 2018 – July 2019

  • Feature development in accordance with the Hunt: Showdown roadmap
  • Ownership of the game platform abstraction plugin in CRYENGINE
  • Performance analysis and optimization on PC and consoles
  • Participate in the hiring process for new programmers
  • Mentor a new Junior Systems Programmer during their first three months in the company

Engine Programmer

April 2017 – June 2018

  • Feature development in accordance with the CRYENGINE roadmap
  • Support the internal game team with engine side development and optimizations
  • Participate in the hiring process for new programmers

Junior Engine Programmer

May 2015 – March 2017

  • Handle incoming requests and bug reports from CRYENGINE licensees and internal game teams
  • Assist CRYENGINE licensees with performance analysis and optimization
  • Dedicated programming point of contact for two licensees during the final months of development
  • Mentor a new Junior Engine Programmer during their first three months in the company
Gaming Minds Logo

Programming Intern

August 2014 – November 2014

Education
Ostfalia University of Applied Sciences Logo

B.Sc. Computer Science

2013 – 2015

  • Classic computer science education
Games Academy Logo

Games Programming

2011 – 2013

  • Specialized degree focused on video game development
  • Created 3 games using custom engine frameworks